![]() ![]() Players can jump in and out of the experience at any time, according to EA. This functionality is taken to the next level with cooperative multiplayer support. Evidently, it's possible to switch between the two pre-selected characters at certain points during levels. The Simpsons Game is designed so that each mission challenges gamers to use two family members to complete goals. When asked, an EA producer said that the studio has capitalized on the abilities of each console, so clearly the PlayStation 3 and Xbox 360 builds will feature next-generation graphics, but the Wii iteration will make use of gesture-based movements. Based on what we saw, control seemed straightforward - use the analog stick to move the characters through the environments, jump up platforms, collect items, and continue onward. She walked through a portion of Springfield and used a megaphone to "nag people to do her bidding." This special power was represented on-screen by reddish nag waves, which spewed forth from the megaphone and infected AI characters like Flanders to help her break through objects.ĮA says that all five Simpsons family members will be playable in the final version, although the majority of the missions will focus on Homer, Bart, Lisa, and Marge. In the final stage demoed, players became Marge, who seems to possess the most unique ability of the Simpsons family. She had to drop rocks on lumberjacks, pull off a ventilation shaft so that Bart could use his cape to coast upward, and even pile chopped tree stumps on top of each other to create a makeshift platform that her brother could progress. Lisa could collect fitting power-ups, such as the Hand of Buddha, which put her into a meditative state and enabled her to drop and control a giant hand from the sky, picking up objects and solving puzzles. In contrast to the brewery, this stage was set in the forest. In another stage, titled "Tree Hugger," Lisa and Bart worked together to stop a group of industrialists from grinding up too many forest trees. In another portion of the first look, Bart transformed into Bart-Man and used his cape to coast across chasms in the brewery. Eventually, Homer ballooned in size, took on a ball-like formation, and rolled around the level Katarmari-style, devouring everything in his path. In the demo, the character freely explored the large brewery, eating tacos, Chinese takeout, and more - he was supposed to be taking part in a food eating contest with other competitors including the comic book guy. ![]() However, The Simpsons Game largely gets it right, as Homer looks proper even as he's gained depth. The jump to the third dimension has in the past proved problematic for the Springfield family, whose traditional 2D make-up has not faired well in the transition. The project aspires to duplicate the look and style of the cartoon series, but it takes place in full 3D. The first level spotlighted was called "Around the World in 80 Bites" and it followed Homer as he explored a portion of the famous Duff Brewery. ![]() The Simpsons head writers conjured up a significant tale encapsulating some 53 minutes of spoken dialog - approximately 8,000 lines - delivered by all the major voice talent from the acclaimed television series.ĮA demonstrates The Simpsons Game in motion. Nobody and nothing will be safe, according to the title's producer, who readily admits that the company hired a team of lawyers solely to protect the potentially scandalous nature of the endeavor's subject matter. The title begins as the Simpsons discover that they have been forced to take part in another videogame, and the developer has used this premise as a setup to parody a variety of pop culture topics, including EA itself. The Simpsons Game has been in development for two years and features an original storyline penned by show writers Tim Long, Matt Selman and Matt Warburton. ![]()
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